So now with the Dark run being complete, we are 1/3 of the way through this little experiment. I've filled Box, abused stat drugs and done so much Super Training I may be ready for a Kid Icarus Uprising tournament. So let's review, shall we?
Although it didn't end up being the plan, I basically have alternated between the nine "physical" types from up until the big gen 4 split and the nine special types, going Ghost -> Fairy -> Poison -> Ice -> Steel -> Dark. I kind of like the idea of going backwards through the type chart in this fashion, so here's the order for the rest of the runs:
1) Rock
2) Dragon
3) Bug
4) Psychic
5) Flying
6) Grass
7) Ground
8) Electric
9) Fighting
10) Water
11) Normal
12) Fire
This works out well as I've already done a Fire run on X before, but I had a REAL unfair advantage on that one. (Thanks, Torchic.)
Potential trouble spots:
Dragon - Most of this run is composed of slow-group Pokemon who are going to *love* the Exp Share. Also, two issues outlined below.
Ground - More of an annoyance than everything, as this run basically starts Route 1 with Bunnelby. Yes, Bunnelby. And he's the only thing I can use until Ambrette, unless I for some reason raise Nincada until L20.
Electric - The significant shrinkage of movepools for Electrics and the fact that Pikachu is prominently involved.
Grass - Oh hi, everything super effects me.
Also, there's the question about the rules for Megas on this run. There's two Pokemon for who this applies: Charizard and Ampharos. In Charizard's case, can I bring it with me and force Mega in every fight once it's a Charizard? And in the Flying run, if I bring Charizard, is that Mega Stone out of play? (There's probably a simple solution to the latter, involving using Talonflame, but still.) Ampahros will probably play the role of main Mega in the Dragon run.
As well, since this is getting turned into an FAQ at some point, I will say this now: The Dragon run WILL have Dragalgae by way of breeding and Bank. As part of the document, my plan is to recommend a version to do the run on. For instance, Ice and Dragon would be easier in Y because of the presence of Cloyster and Draglage, whereas Fighting and Bug are a lot easier in X because Heracross and to a lesser extent Sawk are around.
But there will be time to explain my choices for the Dragon run when we get there. For now, it's time for rock and/or roll.
No comments:
Post a Comment