It's the first gym in the game, and some would say the WORST type in the game now that Poison has a reason to exist. It can't hit much, gets resisted by a lot, and although I've done this run before I did it with an event legend and two great Pokemon who are stuck in the postgame. Arranging a quality moveset for the team with this bunch is damn near impossible.
If you hadn't guessed, this run is going to Bug me.
Type Effectiveness:
Attacking: Super-effects Grass, Psychic, and Dark. Resisted by Fire, Fighting, Poison, Flying, Ghost, Steel and Fairy. No immunities, because it's suffered enough.
Defending: Super effected by Fire, Flying and Rock. Resist Grass, Fighting and Ground. No immunities.
Dual types: Water (temporarily), Grass, Fighting, Poison, Ground, Flying, Rock, Ghost, Steel ingame. Fire and Electric in the postgame.
Probable Final Team:
Masquerain: Yes, I know, it's not Bug/Water like its pre-evo Surskit. But it still provides two key types in the TM pool: Water and Ice... and it has some nice filler until then. Intimidate always helps.
Venipede/Whirlipede/Scolipede: Best of the /Poison species, in that it is fast and capable of learning more than four types of moves. Hoping for Poison Point here.
Dwebble/Crustle: 95% of this run's problems will be solved by "Shell Smash, ?, profit" as we saw in the Rock run.
Yanma/Yanmega: The return of the Obligatory Route 10 'Mon, key point will be Speed Boost and STABs, as it helps me make sure I get an SA+ nature (Quiet gets ignored because of Speed Boost).
Heracross: If only I could get his Mega Stone in, but he's quick and brings Fighting STAB (plus Rock neutrality, which this team NEEDS.)
Durant: Yeah, yeah, Route 18. But I need something with Steel, and Durant's extremely fast and comes equipped to bring the pain out of the box.
Let me say for the record I preferred this run far more when it had Volcarona and Galvantula.
Other Team Members:
Butterfree, Vivillion and Beedrill in the early game. Nincada/Shedinja for stalling purposes.
Why not use...?
Burmy/Wormadam, Mothim, Ledian: Bug/Flying types who create incredibly large vacuums
Nincada/Ninjask: Not enough of a movepool
Combee/Vespiquen: Slow and getting one is a PITA
Volbeat/Illumise: Outclassed by pretty much everything, 3-stage SA booster or no. Which sucks, as I would've liked to have Dazzling Gleam, but no dice.
Pinsir: Unobtainable in X and Heracross does his job better anyway.
Escavalier and Accelgor: Limited movepools both, plus trade evo required.
Ariados: As far as late-game Pokemon go, Durant wins every day of the week and twice on Sunday.
Scyther/Scizor: Trade evo required + Route 21.
Major Battle Expectations:
Viola: 98% Sleep Powders for the win, with a side of "Oh look, I resist Infestation".
Grant: Lots of Rock Smashing and Bulldozing, but I am going to *hate* this place.
Korrina: I'll resist everything but the stray Rock Tombs, but it's largely going to be down to Sleep Powders.
Ramos: Finally, an easy oOH CRAP ACROBATICS
Clemont: A lot of Potioning on Crustle and Heracross Brick Breaking everything in sight.
Valerie: Scolipede and a side of Dig.
Olympia: I'll either be KOing everything in sight or a lot of things are gonna die. Yanmega's going to go off here, hopefully.
Wulfric: Hi Crustle, here's your first Smash sweep.
Rival: Since I'm sticking the rival with Froakie, most of that team is Bug-weak. Yay.
Team Flare: Oh joy, an entire run of things weak to Houndoom. This'll be fun.
Elite 4: I believe my only hope is Smash Sweeping THE ENTIRE E4.
Champion: Durant's going to go HAM here once we get rid of Hawlucha.
Trainer:
I'm playing a female on this run, thankfully there's an ancient story about a princess who loved bugs. In fact, you might've heard of it... Nausicaa. She's from the Valley of the Wind, and she's got a lot of friends... and the final team is going to be all Miyazaki main characters.
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