Tuesday, March 4, 2014

Fairy Day 9: Don't Go Chasin' Waterfalls

So we're saved in front of the healing Ranger on Victory Road, in the L59-L60 range, and the team is as follows:

Iphys - Waterfall, Play Rough, Superpower, Dig
Morgan - Moonblast, Psychic, Thunderbolt, Shadow Ball
Tinkerbell - Dazzling Gleam, Surf, Thunderbolt, Flamethrower
Puck - Play Rough, Iron Head, Strength, Rock Smash (soon to be Brick Break)
Maleficent - Play Rough, Earthquake, Rock Slide, Fire Fang
Xerneas (actual nickname: Unseelie) - Moonblast, Aurora Beam, Megahorn, Flash Cannon

The key is that roughly between badge 7 and Victory Road, you get a lot of the major TMs - Flamethrower, Shadow Ball, Brick Break, Energy Ball, Ice Beam, Rock Slide, Earthquake, Stone Edge, Dark Pulse, Psychic... mother of god, it's a mother load.

Oh, right, there was a Gym there too.


8th gym with Fairies: OHKO Flamethrower, nutshot, OHKO Iron Head, OHKO Flash Cannon.

(Nutshot = hit itself in confusion, thanks Porygon's Big Show)

Right now, the issue is that Repels have started working in Victory Road, so I question how I'm going to get the next levels for the Elite 4 unless the Exp Share goes off big time. Don't have much time to find out how much training we'll have to get in at the final part of Victory Road... but is the Super Training enough that I could go in at L61-L62? Who knows.

Also, it's time to figure out which type is next on the docket. I'm thinking of alternating it based on the old Physical/Special split and since Ghost was physical/Fairy presumably special... it's physical next. Straw poll time!

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