Monday, March 10, 2014

Poison Day 1: Punchy, Whippy, Run Around The Mappy

So I'm saved in Connecting Cave, about to take the run down to Route 8 and all the joy that entails. I learned that if I take Froakie, I don't have to worry about Panpour, so win-win there.

The team as it stands:
Zubat (Corrosion) - Naughty nature, Inner Focus - Supersonic, Astonish, Bite, Wing Attack - L15
Caught it, Super Trained it, but I haven't even gone through the TM list for it to see what it can learn (for among other things, Return). It's in a Luxury Ball, so I'm going to hope that speeds up the inevitable evo process.

Croagunk (Tree) - Naughty, Dry Skin - Poison Sting, Bulldoze, Astonish, Thief - L18
The name is actually borrowed from the theme song of Metal Gear Solid 3. Yes, I know. Moveset is slightly odd right now, and I can't wait to pick up Rock Smash (in things that will never be said again by anyone).

Ivysaur (Viscous) - Mild - Tackle, Sleep Powder, Venoshock, Razor Leaf - L21
I'm aware of the irony of keeping Sleep Powder and then using a move that doubles in power when Poisoned, there's no need to point that out. I needed both of them to get past Snorlax anyway.

I'm carrying two Bugs as well: Beedrill and Venipede at L21. Beedrill's getting dropped once I get to 6 Pokemon because getting it is a PITA, and Venipede's about to start outclassing it majorly even as Modest.

I may actually try to get a Modest (or at least SA boosting) NidoranM/Nidorino since the only move Sheer Force would boost on the physical size is Rock Slide whereas I have the elemental trio, Earth Power *and* Sludge Bomb on the special end.

Lastly, I think I know what the next run on the Special end is, and it's going to come from the "Let's get this over with" department.

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