Sunday, May 25, 2014

Electric Day 4: It Was Useful For Once?

Current location: Courmarine Pokemon Center. Some guys need a good Knotting, so we'll do that in the morning.

Current team at L35 w/one exception:
Ramuh - unchanged
Ixion - unchanged
Quetzalcoatl - unchanged
Tiamat - Electro Ball, Thunder Wave, Power Gem, Bulldoze @ Ampharosite
Tritoch - Surf, Thunder Wave, Electro Ball, Spark (L34)

And there's the rub with Tritoch - it's a Slow grower. Thankfully, it's the only one on the team that has that problem, and it's got enough versatility with Surf/Thunderbolt soon/Dazzling Gleam right after that I can afford to have it out front and run the Experience Share.

Back to Route 12 to start, and the problem with having to get past two guys to get the Good Rod is they take a lot of experience off the route - so much so that we didn't ding 27 until Azure Bay. By the time we left, it was 29 (and thanks to Sky Battles, Quetzal was nearly 35). This... was an issue.

The Rival couldn't get it over the 30 hump... then I remembered that we could just beat around the various Ground types on The Route That Shall Not Be Named. The Lucky Egg came on board at the same time, so a few minutes of Surfing out Dugtrio (700-800 exp a shot) while listening to a podcast made it quite easy to pick up the necessary experience to even things up.

Finally, we entered the gym. And although Electric on Grass wasn't that good of a matchup normally, the guys packing Electro Ball had a merry old time Thunder Waving the Grassers and suddenly having an attack that approaches 120 power, resisted or no. Tiamat managed to OHKO an EXEGGUTOR with that combo (though to be fair, saying Eggy's special defense sucks balls would be insulting to balls). Ramos went down to a T-Wave/Ball rom Tiamat (Jumpluff, hilarity ensuing when it tried to Acrobatics and got paralyzed), three AAs around a Hyper Potion (Gogoat) and a T-Wave/Ball combo (Weepinbell... from Tritoch.)

Tomorrow: Thanks to Memorial Day, I will probably finish my work about an hour into my shift. This would normally mean I could potentially run all the way to the end of Team Flare, but for ghost-related reasons I'm pulling a hard stop in the Lost Hotel.

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