Wednesday, May 21, 2014

Type Preview: Electric

It's a fast moving type with one very obvious weakness, but movepools that make Bug look deep. It's added paralysis immunity to the lineup for unclear reasons. It's made complete by the game's biggest wild card.

It's the most Electric run we've had yet.

Type effectiveness:
Attacking: SEs Water and Flying. Resisted by itself, Grass and Dragon. Can't touch Ground AT ALL.
Defending: SEd only by Ground. Resists itself, Flying and Steel.

Dual types: Normal, Fire*, Water, Grass*, Ice*, Ground, Flying, Ghost, Dragon*, Steel and Fairy are ingame. Bug's added in postgame.
* outside intervention required: either Rotom's transformations or a Mega Stone

Probable Final Team:
Helioptile/Heliolisk: Electric/Normal is an odd STAB combo, but he won't get a Normal STAB since he's special-focused and Normal STAB isn't all that hot.  Serves as the early Surfer, and has a decent Special movepool overall. Probable Final Moveset: Thunderbolt, Surf, Grass Knot, Dark Pulse

Mareep/Flaaffy/Ampharos: It returns from Dragon and serves as official run-Mega. Fills in several key coverage gaps. PFM: Thunderbolt, Dragon Pulse, Power Gem, Signal Beam

Lanturn: STAB Surf, and it's fun to get. Serves as the main anti-Dragon between the Ice move and the Fairy move. The HP will be buffered potentially with Volt Absorb. PFM: Surf, Ice Beam, Thunderbolt, Dazzling Gleam

Stunfisk: What kind of world are we living in when the words "STAB Mud  Bomb" are called for? Well, one where the wielder also has Sludge Bomb and won't die right away to the first stray Bulldoze. PFM: Thunderbolt, Scald, Sludge Bomb, Mud Bomb

Rotom: Yeah, I know, a Rotom run. Deal. Because of the ability to change types, I'll be flying a lot - it'll probably go Grass and Flying at points, but will finish on Fire for metallic bug reasons. PFM: Overheat, Thunderbolt, Shadow Ball, Dark Pulse

Magnezone: The obligatory Steel-type, will be Sturdy enough to allow for quick team healing and generally be one bad mother. PFM: Flash Cannon, Thunderbolt, Tri Attack, Hidden Power

Other team members: May have Raichu (Thunderbolt/Dig/Brick Break/Grass Knot) in for Stunfisk, and he's the run originator. Note that I *will* have a Light Ball for this. Might carry Emolga for the Fighting gym.

Why not use...?
Plusle/Minum: Twin crap

Manectric: It's not in X, if it was I'd have used it if only because of Flamethrower.

Jolteon: Eevee Movepool Syndrome.

Dedenne: If it had access to a special Fairy move, it'd be in.

Pachirisu: Couldn't hurt a Flying type.

Electrode: Not enough moves to justify it.

Major Battle Expectations:
Viola: Pikachu sweeps, Thundershocks all 'round.
Grant: Light Ball Rock Smashes from Pikachu are the best bet.
Korrina: Paralyze everything before unleashing Acrobatics Emolga.
Ramos: Plan is to have Mega-Ampharos tank the lot.
Clemont: Raichu (or Pikachu) gettin' work. Lanturn has possibilities here since it's immune to Electric...
Valerie: Wearing them down with Thunderbolt appears to be the plan.
Olympia: I'll have Magnezone for resistances and Rotom for damage, among others.
Wulfric: sup Rotom

Rival: Oh, like they're getting anything but Froakie. Should be clear for the others.
Team Flare: The Manectrics will be tricky but everything else is owerpowered. Certainly no Gyarados problems.
Elite 4: Siebold's obviously first, but not sure if I'm gonna go through Wikstrom at the end.
Champion: Magnezone and Rotom v MegaGarde... I like my chances.

Trainer:
Probably going to go with a trainer that Electrifies the crowd...Nikola. As for the Pokemon nicknames, I'm not sure at this point.

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