Malva
Went Fire first since I can do a fair bit more damage to these guys...
Arrow v Pyroar
HELLOJUMPKICK, goodbye kitty. (1)
Kinner v Talonflame
As tempting as a Talonflame fight is... not this time. Rock Slide clears it, obviously. (2)
Spitfire v Torkoal
Forgot about White Smoke beating Intimidate. Forgot that Torkoal has decent HP and massive defense, so Waterfall did 95%... and flinches. A Earthquake -> Waterfall combo wrapped around the Full Restores finishes.
Kinner v Chandelure
Mega Rock Slide makes sure she will not go to space today. (3)
Drasna
I've got a few, serpentine weapons to play with here.
Kinner v Dragalgae
The most potent move I have for this one is a Mega Earthquake. Needless to say, it did the job. (4)
Spitfire v Altaria
Ice Fang finishes before Cotton Guard shenanigans. (5)
Spitfire v Noivern
The first contact against me is a Dragon Pulse to bring Spitfire to 151/215. Ice Fang is way more damaging. (6)
Enola v Druddigon
I take the Intimidate, Return hits Rough Skin for 2/3 (176/201), then Dragon Tail brings Enola to 122... and brings in Spitfire for a 2nd Intimidate.
Spitfire v Druddigon
...which proves fruitless as Ice Fang does the rest. (125/215 from Rough Skin.)
Siebold
Obviously saving the resistor for last...
Arrow v Clawitzer
Even resisting two of the moves makes this a KO or get KOed situation... and HELLOJUMPKICK does 80%, Water Pulse leaving me at 44/191. I X-Scissor on the Full Restore for about a quarter, and HELLOJUMPKICK finishes.
Zeppelin v Starmie
Zeppelin got some extra fire under him, as he gets the jump on Starmie and finishes it with Shadow Ball. (7)
Kinner v Barbaracle
Mega Earthquake does 90%... and a critical Stone Edge OHKOs. Blast.
Zeppelin v Barbaracle
Thunderbolt 1 does 60% after a Full Restore, meaning T-Bolt 2 finishes.
Zeppelin v Gyarados
And Thunderbolt 3 finishes THIS one. (8)
Wikstrom
Could this be Concorde's time to shine?
Concorde v Klefki
My one concern is Torment, then an immediate Scizor. Torment comes, then Flamethrower OHKOs. (9)
Kinner v Probopass
Thankfully, the threat of throwing anyone besides a Flamethrower against Scizor is mitigated. I elect to Mega Iron Head, since EQ would just hit Sturdy, and it does 30%. Power Gem coming back takes Kinner to 94/192. Earthquake finishes.
Concorde v Scizor
Flamethrower. 'nuff said. (10)
Concorde v Aegislash
Flamethrower does 60% to the shield... and burns it! Shadow Claw does light damage (136/184), and burn damage doesn't put it in Full Restore range so a second Flamethrower is a mercy killing.
Diantha
Surely I'm not crazy enough to start a Hawlucha fight...?
Arrow v Hawlucha
YES I AM! Turns out, mine's the only one with a Flying move, as she futilely Swords Dances before being dropped by Fly. (11)
Enola v Aurorus
A Normal/Flying against Ice/Rock? The hell, you say. Well, it's called Close Combat. (12)
Spitfire v Tyrantrum
Intimidate dulls the Attack, then Ice Fang does just under half. This leads to a Head Smash OHKO... where Tyrantrum goes down to the recoil. (107 HP is a pain, ain't it?)
Concorde v Gourgeist
Not sure where she was going, so I pick Concorde and it works perfectly. Flamethrower OHKOs. (13)
Kinner v Goodra
Lacking the Ice power to deal with Goodra, a Mega Iron Head does 65%... AND FLINCHES AGAIN! That's the second time I've pulled that against Goodra! A second Iron Head brings it down...
Kinner v Gardevoir
It's Mega v Mega... and once again, my Mega emerges victorious as Iron Head wins the title on OHKO 14 (and a gratuitous Kinner level-up)!
Pictured: And not a single Red Bull required.
Coming up next... it's probably the most controversial run yet, at least as far as lore goes. Hey Kalos, your *censored* is Grass and I'm gonna mow it.
Time of the fall: 32:49
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