Monday, June 16, 2014

Type Preview: Fire

The final run returns full circle, as the first time I played X (on October 12/13) I did this run. Now with seventeen types down, we return to where it all began. Can I beat the game one more time, this time without the aid of a Mega Blaziken?

Time to kill this run with Fire.

Type Effectiveness:
Attacking: SE's Grass, Ice, Bug and Steel. Half to itself, Water, Rock and Dragon. No immunities.
Defending: SE'd by Water, Ground and Rock. Half from itself, Grass, Ice, Bug, Steel and Fairy. No immunities.

Dual types: Normal, Electric*, Flying, Psychic, Rock, Ghost, Dragon* and Dark ingame. Postgame adds Ground, Bug, and Steel.

Probable Final Team:
Fennekin/Braxien/Delphox: The original starter, the one who provides a gratutious Shadow Ball, and in all honesty one of the main weapons against Water. Moveset; Flamethrower, Psychic, Shadow Ball, Grass Knot

Fletchling/Fletchinder/Talonflame: The pure-Flying power for the run, Flame Body solves a lot of physical defensive issues for the team in general. Also the Flyer. Moveset: Fly, Flamethrower, Steel Wing, Thief

Litleo/Pyroar: Returning champion from the Normal run, provides quick Normal power and if it can survive a turn, pain to Water-types. Moveset: Flamethrower, Hyper Voice, Dark Pulse, Solarbeam

Charmander/Charmeleon/Charizard: The sole Mega for the team, and much like Ampharos in previous runs he has to tank a lot of things and hit real hard. Shouldn't be too bad. Moveset: Flare Blitz, Dragon Claw, Shadow Claw, Earthquake

Houndour/Houndoom: Dark's actually the most common type on this run in terms of move types, but Houndoom gives STAB for it and has the only Electric move for Gyarados (eep). Moveset: Flamethrower, Dark Pulse, Thunder Fang, Sludge Bomb

Chandelure: The closer, returning from the very first run of the tour. And this time, I'll be STing to make sure it won't be leaving anything alive. Moveset: Flamethrower, Shadow Ball, Psychic, Energy Ball

Other team members: I might carry Flareon for a bit, since it'll have a full moveset by Shalour) and for early game HM muling. That's about it.

Why not use...?
Simisage: Monkeys not named Infernape suck. kthnx

Magcargo: Hasn't learned Power Gem in the last eight weeks.

Torkoal: Route 18 Pokemon who's main gimmick is being immune to stat drops and having Shell Smash. I'd trade the former for Sturdy if I could.

Heatmor: Main purpose in life is to get beaten by Durant. Very similar to Lebron James in that respect.

Major Battle Expectations:
Viola: Hmm, I'm packing Fire types. How do you THINK this will go?
Grant: The physical Fires get to Rock Smash everything in sight. Failing that, Dragon Rage 2HKOs everything.
Korrina: Talomflame and Psybeam from Braxien roll here.
Ramos: lol
Clemont: No Fighting type for Heliolisk? No problem, Charizard should resist everything by this point.
Valerie: Dazzling Gleam is resisted all 'round, so it comes down to "Did anyone still have Poison Jab"?
Olympia: Chandelure likes this.
Wulfric: The entire team LOVES this.

Rival: Houndoom and the Grass moves will carry things, but the first two fights will be tricky to say the least.
Team Flare: We resist Houndoom, but those bloody Gyarados will present a problem.
Elite 4: Siebold's last, obviously.
Champion: One last Mega v Mega fight, will they know to Moonblast Charizard?

Trainer:
I need a Fire master... so why not, let's go with Wheeler (yes, the Captain Planet guy) with a nickname of Prodigy (as in "Firestarter"). The Pokemon will be references to Fire users.

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