Monday, June 9, 2014

Type Preview: Normal

The second most common type in the game, it's got no type advantages whatsoever but a lot of potent attackers. There's a wide variety of offense available, with one very annoying weakness that we've dealt with far too often.

One more run after this and we'll be back to Normal.

Type Effectiveness:
Attack: Super-effects nothing, resisted by Rock and Steel, and can't touch Ghost.
Defending: Super-effected by Fighting, no resistances, Ghost immunity.

Available dual types:
Fire, Water, Electric, Ground, Flying, Fairy ingame. Grass, Fighting and Psychic in the postgame.

Probable Final Team:
Litleo/Pyroar: Always a tricky battle in the E4, Normal/Fire doesn't do it any type favors but it does allow for a surprising Special focus for the team. Plows through the Steel Elite, if nothing else. Moveset: Hyper Voice, Flamethrower, Dark Pulse, Solarbeam

Snorlax: I usually catch it, now I have to use it. Physical cleaner who relies a lot on stray Body Slam paralysis or flat-out destroying things with Return. Moveset: Return, Heavy Slam, Rock Slide, Earthquake

Whimsur/Loudred/Exploud: Fills several Special-based holes on the team, also provides the E4 grinding with two major horde-clearing moves. Moveset: Boomburst, Surf, Ice Beam, Shadow Ball

Zangoose: 115 base Attack on Route 8? Are you kidding me? Also serves as an anti-Psychic and a mid-game anti-Fairy. Moveset: Return, X-Scissor, Poison Jab, Brick Break

Heloptile/Heliolisk: Anti-Water play that can defend itself quite well against  Ground-Rocks. Returning champ from the Electric run. Moveset: Thunderbolt, Surf, Grass Knot, Dark Pulse

Staravia/Staraptor: Returning champ from Flying, now more important than ever. Defensive issues mitigated by Intimidate, for the most part. Moveset: Fly, Return, Close Combat, U-Turn or Steel Wing

Other team members: Unfortunately, I want to use Bibarel for late-game Waterfall purposes which means Bidoof. Diggersby will also return, and by the time Staravia joins I'll probably have a Farfetch'd to box.

Why not use...?
Pidgeot: Outclassed by Farfetch'd as an early gamer and Staraptor at the end game.

Linoone: Even with physical Fairy offense, just gets outclassed by the other Normals.

Dunsparce: A lot of interesting toys but lacks the skills to use them.

Delcatty: 50% chance of being complete crap (Normalize), 100% chance of being somewhat crap (Delcatty).

Furfrou: Usefulness falls off a cliff right around Route 8.

Dodrio: See Pidgeot

Furret: No real skills outside of HM muling

Kecleon: Both of its abilities would violate the point of the run anyway.

Audino: Exists solely to grind on.

Smeargle: The least efficient Pokemon possible for an ingame run.

Swellow: See Pidgeot + limited movepool.

Kangaskhan: Scrappy's not all that useful ingame - there's no Ghost specialist - and Zangoose hits harder. Mega Stone being postgame finishes it.

Tauros: Snorlax tanks like a mofo and Zangoose has more move variety.

Miltank: Not sure where it would fit, quite frankly.

Chatot: Worse than Pidgeot. Does that tell you anything?

Watchog: I might've used it if it was early, but Route 15 means it's punching about nine routes above its weight.

Fearow: Victory Road? nothxbai

Noctowl: Better than Chatot, but Route 20 dooms it.

Wigglytuff: I almost brought it, but finding out that Exploud does everything it would except for Fairy offense means I can't justify it.

Spinda: Needs an evo before I'd touch it.

Ursaring: Route 21 is way too late for this run.

Lickilicky: Why does this thing even EXIST?

Ditto: See Kecleon

Major Battle Expectations:
Viola: Litleo Ember sweep with a side of Farfetch'd getting rid of Surskit.
Grant: Normal might not be able to scratch it, but there's a full team of Bulldozers and Rock Smashers to play with.
Korrina: I'll have Staravia at this point, so he'll be able to Intimidate-sweep.
Ramos: Staravia's Fly is the key here.
Clemont: Snorlax tanks the whole place, with Zangoose hitting the last two with Fighting offense.
Valerie: Stray Poison Jabs  ho.
Olympia: Balls and Claws carry the day here.
Wulfric: Exploud and Zangoose tag-team the place.

Rival: Definitely taking Chespin to minimize my Fighting exposure.
Team Flare: Not the best defenses, and Heliolisk works OT wiping out Lysandre.
Elite 4: Definitely have to leave Steel until the end.
Champion: The main reason Snorlax is hanging onto Heavy Slam? Mega Gardevoir.

Trainer:
I'm actually tempted to go with a) a canon name (Serena) for the trainer, and b) no nicknames on the Pokemon. It's a run so boring, there's no lore around it at all.

No comments:

Post a Comment